3D Artist | Intern @ Fatshark
As of right now I'm studying at Futuregames to be a 3D graphics artist.
I'm very particular when it comes to details and functionality when 3D modeling.
I'm always open to learning new and faster ways to work and I'm not afraid to throw myself into a new software if needed be.
3D ModelingHard Surface ModelingLow-poly ModelingTexturingUV MappingHigh-poly ModelingPipeline DevelopmentTexture BakingModular Workflow3D SculptingNode Based Shader CreationReal Time RenderingHigh to Low Poly ModelingPBR Texturing WorkflowMasking Texture WorkflowAdvanced Maya Modeling